My Unity project runs on unity 5.3 and uses the standard asset bundle.
The crossPlatformInput scripts are giving many errors. I checked the CrossPlatformInputManager.cs. Here the Namespace is as follows..
namespace UnitySampleAssets.CrossPlatformInput
I re imported the standard asset folder. But non of the scripts were updated.
So I imported the CrossPlatformInputManager.cs into a new Unity project. There, the statements were different.
namespace UnityStandardAssets.CrossPlatformInput
These statements does not change even if I reimport the assets.
Why this difference?
How should I Update these statements without manually doing it? (maybe using an API updater or such..)
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