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Types and namespace not found...

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Ok, so I'm new to Unity and C# but I wrote a tiny script which runs without a problem inside Unity. But when I try to export it (build) I get a bunch of errors all telling me types are not found, and it's pretty much all the types I used... So it doesn't find MonoBehaviour, Vector3 or Transform. The script looks like this : * using System.Collections.Generic; using UnityEngine; public class CameraBehaviour : MonoBehaviour { Vector3 myVectorZ; Vector3 myVectorY; Vector3 myVectorX; Transform myTransform; void Awake () { myTransform = GetComponent (); myVectorZ = new Vector3 (myTransform.position.x, myTransform.position.y, myTransform.position.z+2); myVectorY = new Vector3 (myTransform.position.x, myTransform.position.y+2, myTransform.position.z); myVectorX = new Vector3 (myTransform.position.x+2, myTransform.position.y, myTransform.position.z); } // Use this for initialization void Start () { } // Update is called once per frame void FixedUpdate () { if ( Input.GetKey( "space" ) ) { transform.Translate( myVectorZ , Space.Self); Debug.Log ("Fixed :"); Debug.Log (myTransform.position.z); } } void Update () { if ( Input.GetKey( "space" ) ) { transform.Translate( myVectorZ , Space.Self); Debug.Log ("NotFixed :"); Debug.Log (myTransform.position.z); } } } * I'm guessing I didn't think of a simple thing that ruin everything but I didn't find an answer fitting my problem. Sorry if I'm not clear, not english... Thanks in advance for your answers !

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