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Unity won't build on Windows after reinstall

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I am in need of fixing this problem right away. I am a college student and the game I'm making it's my final career project, deadline in 2 days. ---------- Description: I made my project with Unity 2017.3.0f3. The other day i realized I had only installed the Windows build (As in, no MacOS, no Linux, no anything) and so I uninstalled and installed the exact same version. But now, Unity will not build my game for release on Windows at all. ---------- Errors pop out whenever I try to build the game on its own executable. The error I'm getting is the same type for everything: "The type or namespace 'SOMETHING' does not exist in the namespace 'UnityEngine'. Are you missing an assembly reference?" The game works perfectly fine on the editor and Visual Studio does not seem to detect any error at all. It only happens when I try to build a .exe. ---------- Literally every script, even the ones from the asset store packages I got and the ones I made, have this kind of error and the game will simply fail to build. I've tried the following to no avail: ---------- 1. Reimport all assets 2. Delete the library folder to force Unity rebuild it 3. Delete the .sln files to force Unity rebuild them 4. Uninstalling Unity, turning computer off and on, Installing, turning computer off and on again. ---------- None of the above worked. What are my options? I really need to salvage the project with all of its scenes, scripts and assets and be able to build it. This problem is really getting on my nerves and I have no more ideas.

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