I bought Rewired from the asset store, and it installed without problems. However, when it comes to using it in scripts, "using Rewired;" causes an error ("the type or namespace name Rewired could not be found").
Now I had to switch Unity versions mid-project, which is likely causing the issue. I started using Unity 5.5.0f.3 but a bug in sprites slicing forced me to upgrade to Unity 2018.1.0f2. Ever since that change, in any new script I created, I'd have to click **File -> move xscript.cs into -> projectname** to get my script to be recognized by my project.
So I suspect it's kind of the same issue going on here, except in reverse. Good scripts already in my project won't recognize new namespaces. I tried moving the entier Rewired folder into Scripts, or using **Assets -> Import new Asset -> Rewired__Editor.dll** (may not even be the right file) but nothing worked.
I'm wary of messing up my project by playing with something I'm not knowledgeable with.
I contacted Rewired for help, but they said to contact Unity.
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