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app with with multiple independent games

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- i have a "mega" unity project containing: GameA and GameB Each game has a submodule "sharedscriptsRepo" containing scripts both games uses - the games are loaded with Addressable and Asset Bundles system - the issue: i cannot compile the "mega-project" because the files in "sharedscriptsRepo" are identical (ERROR: namespace already contains a definition...) - i want to keep the design that each Game has a reference to the shared-code because i dont want to be forced to update GameA to the latest version of "sharedscriptsRepo" once it becomes stable and passed QA tests and such i couldn't find a solution for this and would love some help

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