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,namespace cannot be found,Monodevelop issues, namespace cannot be found

I have no idea what's wrong. I keep experiencing this issues, I'm a newbbie please help thank you. using UnityEngine.SceneManagement; public class ShipScript : MonoBehaviour { public float speed; public GameObject laserPrefab; public AudioClip explodeSound; public AudioSource a_s; public void Explosion() { a_s.PlayOneShot(explodeSound); } // Use this for initialization void Start () { } // Update is called once per frame void Update () { //If the left key is pressed, move the spaceship left if (Input.GetKey ("left")) { transform.Translate (new Vector3 (-speed, 0, 0) * Time.deltaTime, Space.World); } //If the right key is pressed, move the spaceship right if (Input.GetKey ("right")) { transform.Translate (new Vector3 (speed, 0, 0) * Time.deltaTime, Space.World); } //If the up key is pressed, move the spaceship up if (Input.GetKey ("up")) { transform.Translate (new Vector3 (0, speed, 0) * Time.deltaTime, Space.World); } //If the down key is pressed, move the spaceship down if (Input.GetKey ("down")) { transform.Translate (new Vector3 (0, -speed, 0) * Time.deltaTime, Space.World); } //If spacebar or left mouse button is pressed, have the spaceship fire a laser if (Input.GetKeyDown ("space")) { Instantiate (laserPrefab, transform.position, transfrom.rotation); //GameObject laser1 = Instantiate (laserPrefab, transform.position, transform.rotation); //GameObject laser2 = Instantiate (laserPrefab, transform.position, transform.rotation); //GameObject laser3 = Instantiate (laserPrefab, transform.position, transform.rotation); //public laser1 Instantiate (0, 0, 0); //public laser2 Instantiate (0, 0, 15f); //public laser3 Instantiate (0, 0, -15f); } if (Input.GetMouseButtonDown (0)) { Instantiate (laserPrefab, transform.position, transform.rotation); } } //Add the appropriate function here so that when the spaceship collides when another object, if that object is an alien or bomb(enemyshot), //go to the game over scene void OnTriggerEnter2D (Collider2D other) { Animtor anim = this.GetComponent ();//get the ship animator component if (other.CompareTag ("enemy") || other.CompareTag ("enemyshot")) { playExplode (); anim.Play ("ship_die"); } } void shipDead() { SceneManager.LoadScene("game_over"); } } ![alt text][1] [1]: /storage/temp/151206-capture.jpg

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