Has anyone had luck editing the environment features of HDRP with C#?
I installed a fresh HDRP project with example files in version 2020.1.11f1. The 'High Definition RP' package is 8.2.0.
I'm trying to add a script that edits a **Volume** class property via C# at runtime, but the class isn't found.
I've tried to include: using UnityEngine.Rendering.HighDefinition; But I get the error The type or namespace name 'HighDefinition' does not exist in the namespace 'UnityEngine.Rendering' I've also tried: using UnityEngine.Experimental.Rendering.HDPipeline; But I get The type or namespace name 'HDPipeline' does not exist in the namespace 'UnityEngine.Experimental.Rendering' How would one find out what namespace I need to use to edit environment features of HDRP ?
I installed a fresh HDRP project with example files in version 2020.1.11f1. The 'High Definition RP' package is 8.2.0.
I'm trying to add a script that edits a **Volume** class property via C# at runtime, but the class isn't found.
I've tried to include: using UnityEngine.Rendering.HighDefinition; But I get the error The type or namespace name 'HighDefinition' does not exist in the namespace 'UnityEngine.Rendering' I've also tried: using UnityEngine.Experimental.Rendering.HDPipeline; But I get The type or namespace name 'HDPipeline' does not exist in the namespace 'UnityEngine.Experimental.Rendering' How would one find out what namespace I need to use to edit environment features of HDRP ?