I'm building a racing game, and I'm trying to add a manual, orbit-rotation to the Multipurpose Camera Rig prefab in the *new* Standard Assets package. In other words, if the Player presses any camera rotation keys (let's say "A,S,D, or W" for this example) then the camera should look in the direction of the key pressed. If the key is no longer pressed, then the camera should go back to behaving like it used to.
**In other words, I want a combination of the "FreeLookCameraRig" and the "MultipurposeCameraRig" that come with the new Standard Assets**; I just want "Free Looking" to be enabled when the Player provides input, otherwise I want it to go back to following the Player like it does normally in the Multipurpose Camera Rig.
Normally I could probably figure this out. But these new assets are layered under all types of Namespaces and "abstract" classes. I'm still a newbie so I'm having trouble wrapping my head around that one.
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