I want to use Speech Recognition in my Unity 4.6 game. I found that in C# you can use the Windows default speech recognition engine by referencing System.Speech. I tested this in a separate project and it worked easily. However, now I want to do the same in Unity but there is a problem.
![alt text][1]
I use this method to reference the System.Speech namespace. In Monodevelop, this appears to work fine. But then in Unity Editor, it doesn't agree and gives me a set of errors.
![alt text][2]
Unity Editor doesn't know the namespace System.Speech for some reason. And there is my problem. I tried referencing the namespace in all other assemblies, but it didn't fix it.
What am I doing wrong?
[1]: /storage/temp/54269-ss1.png
[2]: /storage/temp/54270-ss1.png
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