Quantcast
Channel: Questions in topic: "namespace"
Viewing all articles
Browse latest Browse all 398

Tiled2Unity something about shadowraycasting

$
0
0
When I tried to use tiled2unity v9.13.1 for Unity 4.7.1 to import a tiled map, it gave me a few errors. The 5 errors I got were "The type or namespace name 'ShadowCastingMode' does not exist in the namespace 'UnityEngine.Rendering'. Are you missing an assembly reference... (2x I got that error). And I got Type 'UnityEngine.MeshRenderer' does not contain definition for 'shadowCastingMode' and no extension method 'shadowCastingMode' of type 'UnityEngine.MeshRenderer' could be found(are you missing an assembly reference?) Type 'UnityEngine.BoxCollider2D' does not contain a definition for 'offset' and no extension method 'offset' of type 'UnityEngine.BoxCollider2D' could be found(are you missing a using directive or an assembly reference?), and finally Type 'UnityEngine.CircleCollider2D' does not contain a definition for offset' and no extension method 'offset' of type 'UnityEngine.CircleCollider2D' could be found(are you missing a using directive or an assembly reference?). Please help -thank you

Viewing all articles
Browse latest Browse all 398

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>