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In EditorWindow: The type or namespace 'MyClass' could not be found

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I am trying to refactor my code from the EditorWindow calss to a couple of scripts and I then encounter this problem:> The type or namespace name 'MyClass' could not be found (are you missing a using directive or an assembly reference?) [Assembly-CSharp-Editor] Structure: > Assets>> AssetName>>> Editor>>>>> MyAsset.cs>>> Scripts>>>> MyClass.cs MyAsset.cs: namespace MyAssetNamespace { public class MyAsset : EditorWindow { private List MyClassList = new List(); // excluded the rest of the code here } } MyClass.cs: namespace MyAssetNamespace { public class MyClass : MonoBehaviour { public int SomeNumber { get; set; } } } The error occurs in `MyAsset.cs` on `private List MyClassList = new List();` where I am unable to use `MyClass` even when they are within the same namespace. I am using Unity 5.5.0f3, is there something about `EditorWindow` that prevents this from working?

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