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Two necessary plugins depends on same plugins just with other version

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Hey i building a game that connected to math education . i am using 2 main nuget plugins **Angorimath** **CsharpMath** the problem is that CsharpMath using old version of angourimath and that version use another old version of other plugins .. **AngouriMath 1.3 :** ![alt text][1] **CsharpMath with AngouriMath 1.0** ![alt text][2] I want to use Angourimath 1.3 and CsharpMath , I cant update csharpmath plugins .. i tried to play with assembly definition but still have an error on run time : assembly : override References V AssemblyReferences: AngouriMath1.3 CsharpMath CsharpMathRendering CsharpMathEvaluation CsharpMathEditor the error: TypeLoadException: Could not load type of field 'AngouriMath.Core.Tensor:innerTensor' (0) due to: Could not resolve type with token 0100005a from typeref (expected class 'GenericTensor.Core.GenTensor`1' in assembly 'GenericTensor, Version=0.0.2.0, Culture=neutral, PublicKeyToken=null') assembly:GenericTensor, Version=0.0.2.0, Culture=neutral, PublicKeyToken=null type:GenericTensor.Core.GenTensor`1 member:(null) AngouriMath.Entity.Stringize () (at <3280bca84a4048d08011729a408c6288>:0) AngouriMath.Entity.ToString () (at <3280bca84a4048d08011729a408c6288>:0) CSharpMath.Evaluation.Evaluate (CSharpMath.Atom.MathList mathList) (at <2ae0f967c62945538e6bc47b567b53eb>:0) MathTextMengement.GetInput (System.String input) (at Assets/MathTextMengement.cs:24) MathKeyboard.GetInput (System.String inputText) (at Assets/Scripts/MathKeyboard.cs:11) UnityEngine.Events.InvokableCall`1[T1].Invoke (T1 args0) (at <6afd1274f120405096bc1ad9e2010ba6>:0) UnityEngine.Events.CachedInvokableCall`1[T].Invoke (System.Object[] args) (at <6afd1274f120405096bc1ad9e2010ba6>:0) UnityEngine.Events.UnityEvent.Invoke () (at <6afd1274f120405096bc1ad9e2010ba6>:0) UnityEngine.UI.Button.Press () (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Button.cs:70) UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/UI/Core/Button.cs:114) UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:57) UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/ExecuteEvents.cs:272) UnityEngine.EventSystems.EventSystem:Update() (at Library/PackageCache/com.unity.ugui@1.0.0/Runtime/EventSystem/EventSystem.cs:501)| GitHub for the plugins [AngouriMath][3] [CsharpMath][4] [1]: /storage/temp/199043-untitled.png [2]: /storage/temp/199044-untitled2.png [3]: https://github.com/asc-community/AngouriMath [4]: https://github.com/verybadcat/CSharpMath

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