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The name 'LayerTohit' does not exist in the current context

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public class bombscript : MonoBehaviour { public float fieldofImpact; public float force; public LayerMask LayerToHit; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) { explode(); } } void explode() { Collider2D[] objects = Physics2D.OverlapCircleAll(transform.position,fieldofImpact,LayerTohit); foreach (Collider2D obj in objects) { Vector2 direction = obj.transform.position - transform.position; obj.GetComponent().AddForce(direction * force); } } void OnDrawGizmosSelected() { Gizmos.color = Color.red; Gizmos.DrawWireSphere(transform.position,fieldofImpact); } }

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